Quick Summary of the Video
This tutorial builds on the previous one by teaching how to add prims to the stage in Isaac Lab. The video covers:
- What a Prim is – A fundamental building block in a 3D scene, like shapes, lights, or complex objects with physics.
- Setting Up the Scene – Using
sim.spawners
to create configuration-driven blueprints for prims. - Creating and Spawning Prims – Adding a ground plane, lights, and geometric shapes like cones and cubes.
- Grouping with Xform Prims – Structuring objects using transformation hierarchies.
- Adding Physics – Creating rigid bodies, deformable objects, and setting properties like mass, friction, and collision.
- Importing Assets – Loading external USD models, such as a table from the Nucleus server.
- Simulation Constraints – Ensuring all prims are spawned before running the simulation to prevent GPU physics issues.